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Webots Publisher's Description:
Webots is a professional robot simulator widely used in academic and education. The Webots project started in 1996, initially developed by Dr. Olivier Michel at the Swiss Federal Institute of Technology (EPFL) in Lausanne, Switzerland. Webots uses the ODE (Open Dynamics Engine) for detecting of collisions and for simulating the rigid body dynamics. The ODE library allows to accurately simulate the physical properties of objects, such as velocity, inertia, friction, etc.
A large collection of robot models comes in the software distribution, these models can be modified whenever needed. In addition it is also possible to build new models from scratch. When designing a robot model, the user specifies both the graphical and the physical properties of the objects. The graphical properties are: the shape, the dimensions, the position and orientation, the colors, the texture, etc. of the object. The physical properties are: the mass, the friction factor, the spring and damping constants, etc. Many more features.
WHAT'S NEW
Version 5.10:
* Several improvements in BotStudio:
o Added arrows indicating the direction of transitions
o Improved the "COM port" listbox by adding a "Refresh COM port..." item (same improvement for the e-puck's robot window)
o Fixed crahs with a transition with no condition
o Improved the stop condition
o Fixed a bug which occured when a motor speed wasn't set
* Added sound plugin source code to Webots distribution, and changed base sample type from 'signed char' to 'short'
* For Robotstadium contest:
o Robotstadium now has 3 robots per team instead of 4 (due to an official RoboCup rule change)
o Matches have now two halves of 10 minutes each (change in nao_soccer_supervisor.c)
o Added an automatic penalty kick shoot-out for tied games (change in nao_soccer_supervisor.c)
o Fixed problem in all Robotstadium .wbt files that caused blue Nao robots not to receive RoboCupGameControlData
* Improved the protocol between Webots and the license server: non-blocking in case of small network failures
* Added the compatibility with the three e-puck's camera models
* Open a dialog box offering a retry when the connection to the license server failed instead of quitting
* Fixed bug with spaces in the path of the urbi.key file
* Improved the text editor: Python's syntax highlighting, autocompletion is different according to the language
* Added Python language support for Webots controllers
* Added oriented-object C++ API for Webots controllers
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